"VertexLitGeneric"
{
	"$baseTexture"		"models\hev_greeks\delta\delta_s02"
	"$surfaceprop"			"Glass"
	"$reflectivity"			"[0.4 0.4 0.4]"
	"$envmap"			"env_cubemap"
        	"$envmaptint"			"{79 79 79}"
	"$envmapsaturation"		"1.1" 
	"$envmapcontrast"			"-2.2"
        	"$normalmapalphaenvmapmask" 	"1" 
	"$selfillum"			"1"
	"$selfillumtint"			"{255 255 255}"
	"$phong"				"1"
	"$phongboost"			"32"
	"$phongalbedotint"			"1"
	"$phongfresnelranges"		"[0.05 0.5 1.0]"
	"$phongexponent"			"32"
	"$rimlight"			"1"			// To enable rim lighting (requires phong)
	"$rimlightexponent"			"0.5"			// Exponent for phong component of rim lighting 
	"$rimlightboost"			"0.5"
}
// Edited by The New Guy
// Texture created by Kakujitsu