//	SoundScape stuff for my (newguy) prefabs map...
"newguy.prefabs.1"
{
	"dsp"	"24"

	"playlooping"
		{
			"volume"			"0.5"
			"wave"				"ambient/wind/wasteland_wind.wav"
			"pitch"				"100"
			"attenuation"		"0.7"
		}

	"playlooping"
		{
			"volume"			"0.4"
			"wave"				"ambient/atmosphere/cave_outdoor1.wav"
			"pitch"				"100"
			"attenuation"		"0.7"
		}
	
//	(1st) Teleport Entrance
	"playlooping"
		{
			"volume"			"1.0"
			"wave"				"hev_newguy_duplicates/qk_sfx_t_idle_mono0.wav"
			"pitch"				"100"
			"position"			"0"
			"soundlevel"		"SNDLVL_75dB"
		//	"attenuation"		"0.7"
		}

//	(1st) Teleport Exit
	"playlooping"
		{
			"volume"			"1.0"
			"wave"				"hev_newguy_duplicates/field_loop1_dup0.wav"
			"pitch"				"120"
			"position"			"1"
			"soundlevel"		"SNDLVL_75dB"
		//	"attenuation"		"0.7"
		}

//	(2nd) Teleport Entrance
	"playlooping"
		{
			"volume"			"1.0"
			"wave"				"hev_newguy_duplicates/qk_sfx_t_idle_mono1.wav"
			"pitch"				"100"
			"position"			"2"
			"soundlevel"		"SNDLVL_75dB"
		//	"attenuation"		"0.7"
		}

//	(2nd) Teleport Exit
	"playlooping"
		{
			"volume"			"1.0"
			"wave"				"hev_newguy_duplicates/field_loop1_dup1.wav"
			"pitch"				"120"
			"position"			"3"
			"soundlevel"		"SNDLVL_75dB"
		//	"attenuation"		"0.7"
		}
		
//	(3rd) Teleport Entrance
	"playlooping"
		{
			"volume"			"1.0"
			"wave"				"hev_newguy_duplicates/qk_sfx_t_idle_mono2.wav"
			"pitch"				"100"
			"position"			"4"
			"soundlevel"		"SNDLVL_75dB"
		//	"attenuation"		"0.7"
		}

//	(3rd) Teleport Exit
	"playlooping"
		{
			"volume"			"1.0"
			"wave"				"hev_newguy_duplicates/field_loop1_dup2.wav"
			"pitch"				"120"
			"position"			"5"
			"soundlevel"		"SNDLVL_75dB"
		//	"attenuation"		"0.7"
		}	

//	(4th) Teleport Entrance
	"playlooping"
		{
			"volume"			"1.0"
			"wave"				"hev_newguy_duplicates/qk_sfx_t_idle_mono3.wav"
			"pitch"				"100"
			"position"			"6"
			"soundlevel"		"SNDLVL_75dB"
		//	"attenuation"		"0.7"
		}

//	(4th) Teleport Exit
	"playlooping"
		{
			"volume"			"1.0"
			"wave"				"hev_newguy_duplicates/field_loop1_dup3.wav"
			"pitch"				"120"
			"position"			"7"
			"soundlevel"		"SNDLVL_75dB"
		//	"attenuation"		"0.7"
		}		

//	Some random background cave crap
	"playrandom"
		{
			"time"				"6.0,		12.0"
			"volume"			"0.2,		0.4"
			"pitch"				"80,		120"
			"position"			"random"
		//	"soundlevel"		"SNDLVL_140db"
		//	"attenuation"		"0.8"			
			"rndwave"
					{
						"wave"		"ambient/atmosphere/hole_hit1.wav"
						"wave"		"ambient/atmosphere/hole_hit2.wav"
						"wave"		"ambient/atmosphere/hole_hit3.wav"
						"wave"		"ambient/atmosphere/hole_hit4.wav"
						"wave"		"ambient/atmosphere/hole_hit5.wav"
					}
		}

//	Some random background wind crap that sw0t sorta used in lostarena
	"playrandom"
		{
			"volume"			"0.1,		0.2"
			"time"				"8.0,		16.0"
			"pitch"				"90,		130"
			"position"			"random"
		//	"soundlevel"		"SNDLVL_140db"
		//	"attenuation"		"0.5"
			"rndwave"
					{
						"wave"		"ambient/wind/wind_hit1.wav"
						"wave"		"ambient/wind/wind_hit2.wav"
						"wave"		"ambient/wind/wind_snippet3.wav"
						"wave"		"ambient/wind/wind_snippet4.wav"
						"wave"		"ambient/wind/wind_snippet5.wav"
					}
		}
}