"VertexLitGeneric"
{
	"$baseTexture"		"models\hev_props\statics\player_spawn\player_spawn"
	"$bumpmap"		"models\hev_props\statics\player_spawn\player_spawn_ssbump"
	"$surfaceprop"			"glass"
	"$reflectivity"			"[0.1 0.1 0.1]"
	"$envmap"			"env_cubemap"
        	"$envmaptint"			"{255 255 255}"
	"$envmapsaturation"		"0.8" 
	"$envmapcontrast"			"-1.6"
        	"$normalmapalphaenvmapmask" 	"1" 
	"$selfillum"			"1"
	"$selfillumtint"			"{255 255 255}"
	"$phong"				"1"
	"$phongboost"			"32"
	"$phongalbedotint"			"1"
	"$phongfresnelranges"		"[0.05 0.5 1.0]"
	"$phongexponent"			"32"
	"$rimlight"			"1"			// To enable rim lighting (requires phong)
	"$rimlightexponent"			"0.5"			// Exponent for phong component of rim lighting 
	"$rimlightboost"			"0.5"

	"Proxies"
		{
			"AnimatedTexture"
				{
					"animatedTextureVar"			"$baseTexture"
					"animatedTextureFrameNumVar"		"$frame"
					"animatedTextureFrameRate"			"7"
				}
		} 
}
// Edited by The New Guy
// Resources from Kakujitsu