//skin2
"VertexLitGeneric"
{
	"$basetexture" "models\props_oar\oar_holo_emitter"
	"$bumpmap" "models\props_oar\oar_holo_emitter_normal"
	"$normalmapalphaenvmapmask" "1"
	"$envmap" "env_cubemap"
	"$selfillum" "1"
	"$phong" "1"
	"$phongboost"	"3"
	"$phongexponent" "30"
	"$phongfresnelranges" "[0.05 0.5 1]"
	"$halflambert" 1
	"$multipass" 1
	"$model" "1"

	// Rim lighting parameters
	"$rimlight" "1"				// To enable rim lighting (requires phong)
	"$rimlightexponent" "45"		// Exponent for phong component of rim lighting
	"$rimlightboost" ".25"			// Boost for ambient cube component 
	
	"$color2" "{99 44 135}" //Purple	
}
//gtamike_TSGK
//http://gamebanana.com/members/215600