//skin1
"VertexLitGeneric"
{
    "$baseTexture" "models/gtamike_TSGK/socket_fixed"
	
    "$normalmapalphaenvmapmask" "1"
	"$bumpmap" "models/gtamike_TSGK/normal_and_spec"
	
	"$envmap" "env_cubemap"
    "$envmaptint" "[0.4 0 0]"
	"$envmapcontrast" "[.0001 .0001 .0001]"
	"$envmapsaturation" "[.0001 .0001 .0001]"
	"$color2" "{71 10 1}" //Red
	
	"$phong" 1
    "$phongexponent" 60 
    "$phongfresnelranges" "[ .2 .5 1]"
    "$phongboost" 3
}
//spec.vtf is inside the normal_and_spec.vtf using $normalmapalphaenvmapmask and lossless RGBA8888
//.mdl model recompiled by gtamike_TSGK
//.vmt edit by gtamike_TSGK
//.vtf Normal Bump Texture and fix by gtamike_TSGK
//http://gamebanana.com/members/215600
//map dm_lost_base_bm
