"BaseCombatCharacter.AmmoPickup"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0"
	"soundlevel"	"SNDLVL_75dB"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"SprayCan.Paint"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"

	"wave"		"hev_newguy/player/kakujitsu_f_yo_couch.wav"
}

"Player.FallDamage"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.8"
	"pitch"			"90,110"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
	"wave"		"hev_newguy/player/hostile_land_hard_mono.wav"
	"wave"		"hev_newguy/player/hostile_land_harder_mono.wav"
	}
}

"HL2Player.FlashLightOn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"HL2Player.FlashLightOff"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"Player.PickupWeapon"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0"
	"soundlevel" 	"SNDLVL_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"HealthVial.Touch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"HealthKit.Touch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"ItemBattery.Touch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"Weapon_PhysCannon.DryFire"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"Weapon_PhysCannon.OpenClaws"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"Weapon_PhysCannon.CloseClaws"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"Weapon_PhysCannon.HoldSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"SuitRecharge.Start"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}

"SuitRecharge.ChargingLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0"
	"soundlevel"	"SNDLVL_75dB"

	"wave"		"hev_newguy/player/gtamike_silence.wav"
}