"VertexLitGeneric"
{
	"$basetexture"		"models\hev_props\explosive\cannister\giblets\cannister_chunk"	
	"$bumpmap"	      	"models\hev_props\explosive\cannister\cannister_normal"

	"$surfaceprop"			"floating_metal_barrel"
	"$reflectivity"			"[0.2 0.2 0.2]"
	"$envmap"			"env_cubemap"
	"$envmaptint"			"{15 15 15}"
	"$envmapsaturation"		"0.5" 
	"$envmapcontrast"			"0.5"
        	"$normalmapalphaenvmapmask" 	"1" 
	"$selfillum"			"1"
	"$selfillumtint"			"{127 63 15}"
	"$phong"				"1"		//this turns on the phong effect
	"$phongexponent"			"20"
	"$phongboost"			"20"		//use this to increase/decrease the highlight intensity 
	"$phongalbedotint"			"1"
	"$phongfresnelranges"		"[.1 .5 1]"		//this are the highlight intensities at different incidence angles from the camera (first value is perpendicular to the camera and the 3rd value is away from the camera)
//	"$rimlight"			"1"		// To enable rim lighting (requires phong)
//	"$rimlightexponent"			"2.5"		// Exponent for phong component of rim lighting 
//	"$rimlightboost"			"2.5"
}